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This video explains the difference between State Machine Inputs and View Model In this video, we dig into the Hierarchy to explore parent/child relationships and In this section, we'll talk through all the ways you can select objects on an Artboard. Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Use the assets panel to import different types of files into Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...
Libraries allow you to share work across files within projects. Centralising your working files and tidying projects. Lists allow you to use View Model Instances as elements within Layouts. Align tools allow us to align and distribute objects on the stage. Listeners allow us to listen for actions on the artboard and cause changes to View Model In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ...
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Last Updated: June 15, 2026
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