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Rive 101 Selection Information Center

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About of Rive 101 Selection

In this section, we'll talk through all the ways you can Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ... The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... Libraries allow you to share work across files within projects. Centralising your working files and tidying projects.

We advise never to animate the same design's layer's property on more than one state machine layer simultaneously. BUT if you ... While an Artboard's draw order is controlled by the Hierarchy, we need to create Custom Draw Rules to change it during an ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. This video walks you through animating a bouncing ball in You can define default values for your View Model Properties before the state machine is active. This allows us to further define ... In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ...

Video Highlights & Reports

Below is a handpicked selection of video coverage regarding Rive 101 Selection.

Rive 101 - Selection

Rive 101 - Selection

13,054 views • Live Report

In this section, we'll talk through all the ways you can

Rive 101 - Solos

Rive 101 - Solos

4,577 views • Live Report

Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ...

Rive 101 - Quantize

Rive 101 - Quantize

2,784 views • Live Report

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

Rive 101 - Components

Rive 101 - Components

10,090 views • Live Report

Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ...

Summary

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Important Facts

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The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ... In this lesson, we'll see how clipping works and how we can mask some shapes with others. Joysticks are controllers that we can use to manipulate objects on the stage. Create timelines, then assign those timelines to the ... Align tools allow us to align and distribute objects on the stage.

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Last Updated: June 12, 2026

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