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Table of Contents
  • Full Guide
  • Final Thoughts
  • Developments
  • Background on Rive 101 Initial Values
  • Key Details
  • Video Highlights

Full Guide

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Last Updated: June 12, 2026

Final Thoughts

For 2026, Rive 101 Initial Values remains one of the most talked-about profiles.

Developments

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Background on Rive 101 Initial Values

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... In this section, we'll talk through all the ways you can select objects on an Artboard. Libraries allow you to share work across files within projects. Centralising your working files and tidying projects. Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Text Runs allow us to break our bodies of text into multiple parts. This lets us apply multiple Styles and Modifiers to a block of text. The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ...

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... Lists allow you to use View Model Instances as elements within Layouts. While an Artboard's draw order is controlled by the Hierarchy, we need to create Custom Draw Rules to change it during an ... Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ... The Any State Node allows you to transition to any state, regardless of which state your state machine is currently in. It is extremely ... The Text tool allows us to create text boxes on an Artboard that can be animated or changed dynamically at Runtime. Shortcuts: ...

Key Details

Explore the primary sources for Rive 101 Initial Values.

Text Styles give us the ability to change attributes of our text block like Font, Font size, weight, slant, etc. More info: ... We advise never to animate the same design's layer's property on more than one state machine layer simultaneously. BUT if you ... Align tools allow us to align and distribute objects on the stage.

Video Highlights & Reports

Below is a handpicked selection of video coverage regarding Rive 101 Initial Values.

Rive 101 - Initial Values

Rive 101 - Initial Values

3,991 views • Live Report

You can define

Rive 101 - Conditions

Rive 101 - Conditions

6,484 views • Live Report

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...

Rive 101 - 8.1 Introduction To Layouts

Rive 101 - 8.1 Introduction To Layouts

11,925 views • Live Report

Rive

Rive 101 - Selection

Rive 101 - Selection

13,064 views • Live Report

In this section, we'll talk through all the ways you can select objects on an Artboard.

Disclaimer:

Rive 101 - Initial Values

Rive 101 - Initial Values

You can define

⏱️ 1:55 · 👁️ 3.991 views · By Editor
Rive 101 - Conditions

Rive 101 - Conditions

Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...

⏱️ 2:49 · 👁️ 6.484 views · By Editor
Rive 101 - 8.1 Introduction To Layouts

Rive 101 - 8.1 Introduction To Layouts

Rive

⏱️ 2:10 · 👁️ 11.925 views · By Editor
Rive 101 - Selection

Rive 101 - Selection

In this section, we'll talk through all the ways you can select objects on an Artboard.

⏱️ 2:17 · 👁️ 13.064 views · By Editor
Rive 101 - Introduction to Libraries

Rive 101 - Introduction to Libraries

Libraries allow you to share work across files within projects. Centralising your working files and tidying projects.

⏱️ 4:10 · 👁️ 1.793 views · By Editor
Rive 101 - Components

Rive 101 - Components

Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ...

⏱️ 13:45 · 👁️ 10.106 views · By Editor
Rive 101 - Text Runs

Rive 101 - Text Runs

Text Runs allow us to break our bodies of text into multiple parts. This lets us apply multiple Styles and Modifiers to a block of text.

⏱️ 3:01 · 👁️ 4.383 views · By Editor
Rive 101 - List Index

Rive 101 - List Index

The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ...

⏱️ 10:55 · 👁️ 4.319 views · By Editor
Rive 101 - Quantize

Rive 101 - Quantize

The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ...

⏱️ 2:09 · 👁️ 2.789 views · By Editor
Rive 101 - Lists

Rive 101 - Lists

Lists allow you to use View Model Instances as elements within Layouts.

⏱️ 10:27 · 👁️ 6.985 views · By Editor
Rive 101 - Draw Order

Rive 101 - Draw Order

While an Artboard's draw order is controlled by the Hierarchy, we need to create Custom Draw Rules to change it during an ...

⏱️ 2:52 · 👁️ 4.051 views · By Editor
Rive 101 - 6.1 Bones Overview

Rive 101 - 6.1 Bones Overview

Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ...

⏱️ 2:55 · 👁️ 30.696 views · By Editor
Rive 101 - Any State

Rive 101 - Any State

The Any State Node allows you to transition to any state, regardless of which state your state machine is currently in. It is extremely ...

⏱️ 7:25 · 👁️ 4.711 views · By Editor
Rive 101 - Text Tool

Rive 101 - Text Tool

The Text tool allows us to create text boxes on an Artboard that can be animated or changed dynamically at Runtime. Shortcuts: ...

⏱️ 5:15 · 👁️ 5.038 views · By Editor
Rive 101 - Text Styles

Rive 101 - Text Styles

Text Styles give us the ability to change attributes of our text block like Font, Font size, weight, slant, etc. More info: ...

⏱️ 1:49 · 👁️ 3.192 views · By Editor
Rive 101 - State Machine Layer Order

Rive 101 - State Machine Layer Order

We advise never to animate the same design's layer's property on more than one state machine layer simultaneously. BUT if you ...

⏱️ 1:39 · 👁️ 5.804 views · By Editor
Rive 101 - Align and Distribute

Rive 101 - Align and Distribute

Align tools allow us to align and distribute objects on the stage.

⏱️ 2:03 · 👁️ 3.741 views · By Editor
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