Rive 101 Initial Values Information Center
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Last Updated: June 12, 2026

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Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... In this section, we'll talk through all the ways you can select objects on an Artboard. Libraries allow you to share work across files within projects. Centralising your working files and tidying projects. Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Text Runs allow us to break our bodies of text into multiple parts. This lets us apply multiple Styles and Modifiers to a block of text. The List Index View-Model Property lets you use the specific position an instance occupies within a list... as a condition in the state ...
The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... Lists allow you to use View Model Instances as elements within Layouts. While an Artboard's draw order is controlled by the Hierarchy, we need to create Custom Draw Rules to change it during an ... Bones allow you to create a skeleton for your graphics. This is an intuitive and natural way to animate multiple connected ... The Any State Node allows you to transition to any state, regardless of which state your state machine is currently in. It is extremely ... The Text tool allows us to create text boxes on an Artboard that can be animated or changed dynamically at Runtime. Shortcuts: ...

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Text Styles give us the ability to change attributes of our text block like Font, Font size, weight, slant, etc. More info: ... We advise never to animate the same design's layer's property on more than one state machine layer simultaneously. BUT if you ... Align tools allow us to align and distribute objects on the stage.
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