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Last Updated: June 11, 2026

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I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the By popular demand, we're starting a new series! This one is going to go over some methods/techniques for coding a game like 7 ... Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... I decided to mess around with a different type of voxel terrain generation: A demo for the 3d voxel based terrain in my upcoming game, Operation Waterpark. Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and
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