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[UBE] First Deferred Shading implementation
Tiled Forward/Deferred Shading
[WIP Video 2] First step into deferred shading
Deferred Shading, first demo
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Last Updated: June 16, 2026
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Introduction of Ube First Deferred Shading Implementation

This video is part of an online course, Interactive 3D Graphics. the course here: Point light accumulation (direct, not prepass). Range is shortly visualized with wireframe. Code samples derived from work by Joey de Vries, , author of All code samples, unless ... This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Vulkan ... Yes the video is very dark... I should look forward into video encoding to fix it! (recorded with glc and encoded with mencoder). Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
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![[UBE] First Deferred Shading implementation](https://ytimg.googleusercontent.com/vi/CFXMHHPx9mk/mqdefault.jpg)

![[WIP Video 2] First step into deferred shading](https://ytimg.googleusercontent.com/vi/A7JdB-6p9Y8/mqdefault.jpg)
