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This video is part of an online course, Interactive 3D Graphics. the course here: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... 280 Point Lights + 1 Shadow casting Directional light. Tested on RTX 3080. Bunch of omni lights illuminating some grey cubes :) Source:

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

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Deferred Rendering - Interactive 3D Graphics

Deferred Rendering - Interactive 3D Graphics

30,325 views • Live Report

This video is part of an online course, Interactive 3D Graphics. the course here:

OpenGL Framework with Deferred Rendering

OpenGL Framework with Deferred Rendering

2,124 views • Live Report

Demo video for the current state of my

OpenGL - deferred rendering

OpenGL - deferred rendering

37,392 views • Live Report

Code samples derived from work by Joey de Vries, , author of All code samples, unless ...

All OpenGL Effects!

All OpenGL Effects!

106,478 views • Live Report

my

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Last Updated: June 17, 2026

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