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In this devlog I show you how I use Screen Space Lightmaps to implement dynamic gamedev Please feel free to write your opinions and ideas for improvement in the comment section! optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... 40% off CodeCrafters membership: Join the discord: ... Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... Support the channel on Patreon: Get my 12 hour course on how to make
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Fastest 2D Dynamic Lighting System in GMS2
Dynamic 2D Lights - Game & Engine Devlog
Realtime shadow casting on 2D terrain
Realtime 2D Lighting engine
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Last Updated: June 13, 2026
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