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Last Updated: June 13, 2026
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optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... gamedev Please feel free to write your opinions and ideas for improvement in the comment section! A test to show of the latest eyecandy in Moonlapse. Welcome back to another devlog! Today I am showing you an exclusive sneak peek at my upcoming CopperCube Plugin: the ...
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