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These volumetrics animate and sparkle and update in halflife A fun little trick that I figured out in Goldsrc. Although they aren't I do not like cubemaps :( So I searched for a good way to implement "rtr" into I finally was asked for a tutorial on my dev-notepad related to simple Video of an early implementation. (Note: only the floor is running corrected cubemaps in this video) It's not integrated into ... Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...
As in spam env_cubemap everywhere until the level is full. Map is so tiny and yet it was 51MB + COULD BE REDUCED BY ... This took about a day to figure out. I only had to make a translucent texture and give it the glass/reflectiveglass001 vmt
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Last Updated: June 14, 2026
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