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Source SDK - RTX..RTR..RTM (Real Time Reflection)

Source SDK - RTX..RTR..RTM (Real Time Reflection)

4,867 views • Live Report

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You won't believe this is the default 2011 Source Engine

You won't believe this is the default 2011 Source Engine

28,047 views • Live Report

Bypassing the 2011

How mid 90s games pulled off perfect reflections

How mid 90s games pulled off perfect reflections

7,265 views • Live Report

Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...

[Tut] - Cheap real-time reflections for Half-Life 2

[Tut] - Cheap real-time reflections for Half-Life 2

5,103 views • Live Report

I finally was asked for a tutorial on my dev-notepad related to simple

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Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... I finally was asked for a tutorial on my dev-notepad related to simple Video of an early implementation. (Note: only the floor is running corrected cubemaps in this video) It's not integrated into ... I do not like cubemaps :( So I searched for a good way to implement "rtr" into As in spam env_cubemap everywhere until the level is full. Map is so tiny and yet it was 51MB + COULD BE REDUCED BY ... halflife A fun little trick that I figured out in Goldsrc. Although they aren't

These volumetrics animate and sparkle and update in

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Last Updated: June 15, 2026

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