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Source SDK - RTX..RTR..RTM (Real Time Reflection)
You won't believe this is the default 2011 Source Engine
How mid 90s games pulled off perfect reflections
[Tut] - Cheap real-time reflections for Half-Life 2
About to Real Time Reflection On Source Engine

Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... I finally was asked for a tutorial on my dev-notepad related to simple Video of an early implementation. (Note: only the floor is running corrected cubemaps in this video) It's not integrated into ... I do not like cubemaps :( So I searched for a good way to implement "rtr" into As in spam env_cubemap everywhere until the level is full. Map is so tiny and yet it was 51MB + COULD BE REDUCED BY ... halflife A fun little trick that I figured out in Goldsrc. Although they aren't
These volumetrics animate and sparkle and update in
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Last Updated: June 15, 2026
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![[Tut] - Cheap real-time reflections for Half-Life 2](https://ytimg.googleusercontent.com/vi/dOlXg4dF2K8/mqdefault.jpg)