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Last Updated: June 12, 2026

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I decided to mess around with a different type of voxel terrain generation: Prototype of a voxel engine that supports both normal blocks and Watch as I address many of the concerns you'll face when using I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the This is my first stab at procedural voxel terrain with Existing learning based solutions to 3D surface prediction cannot be trained end-to-end as they operate on intermediate ...
The planet now features biomes (just different colors in different areas) all done in the cel This video explores two fundamental techniques used in procedural mesh generation:

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