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Last Updated: June 16, 2026

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In this video, we implement an include directive in our shaders and make reusable shader code. In this video, we start automatically setting uniforms based on their prefix. This puts a lot of the shader uniform control in the ... In this video, we update our texture class to include a Stream ▻ Support the series and Hazel! ▻ Main Channel ... By popular request I decided to have a go at implementing texturing in my command prompt Loading a low poly blender model into my program. There is not texture assigned to the model. it is a plain colour with lighting.

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Java 3D Game Engine Development - Part 4 Resource Management

Java 3D Game Engine Development - Part 4 Resource Management

501 views • Live Report

Mesh and Texture

#59 3D Game Engine Tutorial: Finishing Resource Management

#59 3D Game Engine Tutorial: Finishing Resource Management

10,931 views • Live Report

In this video, we finish the

#54 3D Game Engine Tutorial: Reusing Shader Code

#54 3D Game Engine Tutorial: Reusing Shader Code

7,600 views • Live Report

In this video, we implement an include directive in our shaders and make reusable shader code.

#57 3D Game Engine Tutorial: Automatic Uniform Updates

#57 3D Game Engine Tutorial: Automatic Uniform Updates

4,994 views • Live Report

In this video, we start automatically setting uniforms based on their prefix. This puts a lot of the shader uniform control in the ...

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