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Last Updated: June 18, 2026
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Modifying a 3D Java game engine
Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
pov: you're coding a 3d engine
Java 3D Game Development 43: World Editor
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In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ... Controls are smooth. Physic are amazing. And Graphics are also very nice. # In this second dev log, I've gone over some of the fundamental optimizations and additional features that I've implemented into the ... This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... I have been working hard although a bit slowly on creating a fully functional level editor for my Game development log videos with commentary about my indie
This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... This video is part of a new series where I construct a
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