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Last Updated: June 18, 2026
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GPU-based marching cubes surface extraction in FAST
Marching Cubes for Teaching GLSL Programming | Eurographics'2021 Edu Paper
Coding Adventure: Marching Cubes
Surface reconstruction with GPU Marching Cubes
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This paper shares ideas for illustrating GLSL programming Source code here: Terrain generation is done using OpenSimplex in a crude way (4 ... Just a test of the shader. Original code by Johannes Gotlén: Using demo code from here: Unity, 4D perlin noise, ... A lot of optimizations later, the framerate has doubled to ~60fps. Micro-optimization adds up. Cleverly combining existing ... I decided to mess around with a different type of voxel terrain generation:
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