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Overview of Fishflock Flocking Simulation Toolkit

Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the This a demo i wrote using the Blitzmax language that implements the well known AI See Part 1 for description. + added basic collision detection / obstacle avoidance. Updated the fish graphics from simple lines seen in previous videos to ultra low-poly models and added some animations.
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FishFlock - Flocking Simulation Toolkit
How do Boids Work? A Flocking Simulation
Flocking Simulation: Boids (JavaScript)
Coding Challenge 124: Flocking Simulation
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Last Updated: June 14, 2026
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