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Created as part of "Algorithms in the cosmodrome" by Davide Prati at the UdK Berlin SS 2020. Based on Watch this first if you have no idea what a quadtree is: -- CODE UPDATE: 🖋️ Inside sketch. C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Hello everyone, welcome to the second part of coding a A demonstration of the distributed behavioural model in computer graphics using a
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Last Updated: June 10, 2026
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