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Last Updated: June 16, 2026

Overview to Directx Basic Demo Techniques

This is my first take on Graphics Programming after joining a game development institute. This is the work that I created from my ... This is a showcase of some initial attempts at fragment shaders developed to demonstrate different Post Processing effects. After setting up the rendering pipeline in the previous episode, it's time to draw actual geometry. In this episode I create the vertex ... This is my submission for my level five semester one module: Further Games and Graphics Concepts. It is a C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using Visual Studio offers powerful graphics debugger and profiler for diagnosing rendering and performance problems in

A personal project that shows a variety of post-processing effects in a C++ For the module Graphics Programming with Shaders. Final grade, A+ ! Written in C++ and HLSL using DirectX11. Code on Github: ...

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DirectX Basic Demo Techniques

DirectX Basic Demo Techniques

6,948 views • Live Report

This is my first take on Graphics Programming after joining a game development institute. This is the work that I created from my ...

Learning DirectX Demo

Learning DirectX Demo

140 views • Live Report

Learning

NVIDIA Rocket Sled Demo: DirectX 11, CUDA, Physics, Fluids and More

NVIDIA Rocket Sled Demo: DirectX 11, CUDA, Physics, Fluids and More

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Alex Sakhartchouk,

DirectX Simple Post Processing Techniques

DirectX Simple Post Processing Techniques

244 views • Live Report

This is a showcase of some initial attempts at fragment shaders developed to demonstrate different Post Processing effects.

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