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Last Updated: June 18, 2026
Background on Directx 9 Tutorial 6 Gameplayobject Class

In this series, I show you how to create a basic C++ This is my main algorithm for tiled terrain I used a LOD adaptation that Greg Snook presented with his article "Simplified Terrain ... In this video, I show how to use an index buffer to create a 3D cube. Please enjoy!! Source:
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[DirectX 9] Tutorial 6 - GameplayObject Class
[DirectX 9] Tutorial 4 - Game Class
Intro To DirectX 9 Graphics pt 1: Intro
[C++ DirectX 9] Tutorial 4: Textured Cube
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![[DirectX 9] Tutorial 6 - GameplayObject Class](https://ytimg.googleusercontent.com/vi/Aefo_INY_N8/mqdefault.jpg)
![[DirectX 9] Tutorial 4 - Game Class](https://ytimg.googleusercontent.com/vi/3URIakrm3RU/mqdefault.jpg)

![[C++ DirectX 9] Tutorial 4: Textured Cube](https://ytimg.googleusercontent.com/vi/NXaWBNr9jBU/mqdefault.jpg)