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Here is a video of something I've been working on for the 2D portion of the Output shows the result of glow algorithm applied on a quad, line and points with non glowing entities as well in the frame.
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Last Updated: June 18, 2026
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[DirectX 9] Tutorial 8 - Update Sprites with Timer
[DirectX 9] Tutorial 5 - Updating Sprites
Helbreath 2 - Sprites Implementation with Directx 9
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![[DirectX 9] Tutorial 8 - Update Sprites with Timer](https://ytimg.googleusercontent.com/vi/K6PjvS1-oaI/mqdefault.jpg)
![[DirectX 9] Tutorial 5 - Updating Sprites](https://ytimg.googleusercontent.com/vi/UsQWYr8lbzo/mqdefault.jpg)

