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About to Xna Planet Renderer Dev Progress

I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... Link to my blog: I spent the last week working on the ocean. Added cloud map, cloud shadows and waves on the oceans. A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - So. Project started end of november 2011, video from 15 dec 2011. First real-time

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2.

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Last Updated: June 15, 2026

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XNA planet renderer - dev progress

XNA planet renderer - dev progress

24,418 views • Live Report

Link to my blog: This shows the latest

XNA Planet Renderer - atmosphere & space flight

XNA Planet Renderer - atmosphere & space flight

169,056 views • Live Report

Link to my blog:

XNA Planet Renderer Progress video

XNA Planet Renderer Progress video

6,579 views • Live Report

I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...

XNA Planet Renderer - Terrain & Ocean

XNA Planet Renderer - Terrain & Ocean

389,265 views • Live Report

Link to my blog:

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