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Last Updated: June 16, 2026
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I made a pretty interesting dynamic leaf animation generation system for my foliage that actually turned out pretty good! welcome back to another week of progress on my game I am developing in Spritestacking is a simple technique for making layers of 2D artwork appear 3D! Spritestacking is quite easy to implement in ...
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Water, Wind, and Grass - Python/Pygame Devlog #2
I simulated 40K blades of realtime grass with Python
Palette Swapping - Pygame Tutorial
Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3
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