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Last Updated: June 16, 2026

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I made a pretty interesting dynamic leaf animation generation system for my foliage that actually turned out pretty good! welcome back to another week of progress on my game I am developing in Spritestacking is a simple technique for making layers of 2D artwork appear 3D! Spritestacking is quite easy to implement in ...

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Water, Wind, and Grass - Python/Pygame Devlog #2

Water, Wind, and Grass - Python/Pygame Devlog #2

73,463 views • Live Report

This is the second

I simulated 40K blades of realtime grass with Python

I simulated 40K blades of realtime grass with Python

79,931 views • Live Report

I managed to render 40000 blades of interactive

Palette Swapping - Pygame Tutorial

Palette Swapping - Pygame Tutorial

17,781 views • Live Report

Palette swapping in

Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3

Dynamic Leaves, Particles, and Parallax - Python/Pygame Devlog #3

18,653 views • Live Report

I made a pretty interesting dynamic leaf animation generation system for my foliage that actually turned out pretty good!

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