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Every graphics engine needs a user interface — whether you're fine-tuning light parameters, adjusting object transformations, ... Light settings manipulated through ImGui in Vulkan Renderer Description: This is just a demo of the Sudo-Engine with This is a short demo of profiler that I made for optimizing cpu and gpu timings of my renderer. Top graph shows GPU load over ... This video is an overview and introduction to a Modern OpenGL C++ application with an In today's stream, I implemented wireframe rendering and Dear
Video uploaded for embed for my final year project. The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the ... This session carries on the focus of improving displaying data via Building a strong foundation with VKEngine in order to make future development work easier. Source code: ... If you've ever been frustrated by setting breakpoints just to check a variable while your game is running — Dear
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Below is a handpicked selection of video coverage regarding Vulkan Debug Draw And Imgui.
Vulkan Debug Draw and ImGui
Integrating ImGui with Vulkan: Step-by-Step Guide
Light settings manipulated through ImGui in Vulkan Renderer
[Demo] Sudo-Engine: Vulkan and ImGui
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Last Updated: June 14, 2026
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![[Demo] Sudo-Engine: Vulkan and ImGui](https://ytimg.googleusercontent.com/vi/xuyCAmfrEvE/mqdefault.jpg)