Voxel Pathfinding Devlog 24 Information Center
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A* using hierarchical matrices for neighbor expansion. Agent using a run time generated NavMesh to traverse the procedurally generated Looks like it's a...WILD BLOCK PARTY! A-ha! Ha ha ha! Haaa. Ha. I'll see myself out now. Runtime voxelization of procedural content for 3 dimensional a star GPU: GeForce RTX 2070 CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz Memory: 16 GB RAM (15.96 GB RAM usable) ... Course: From first line of code to finished 2D ...
For legal reasons, this is an absolutely original idea... I'm thinking it'd be cool to make it an RPG and add real time combat, ...
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Last Updated: June 13, 2026
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