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Last Updated: June 14, 2026
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About of Unnamed Prototype Devlog 2

So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Added in player to enemy attack collisions, and fleshed out the combo system, and fixed a few bugs pertaining to air movement. added the blue ball/ streak that deals damage and throws my enemies around. it is the only sound in the scene so it is a bit jank ... It's been a little while. I tried moving some of my code, which caused some issues, but its working again! The movement is ... Figured out how to make it move smoothly by player's coordinates. Also this feels like I have to finally make an attack for player in ... Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ...
Started working on the map for the game and exploring what makes the exploration fun. Showing some other features that I added ... Deadly spikes that can kill both you and enemies :) Aaron and I are working for the next few months on creating a small scope co-op multiplayer game that we'll release for free on ... Ever wanted to date your favourite Spyro character? Well, now you can with the Spyro dating sim! A input overlay + dynamic camera more juuuuuuuiiiiceeee you can play
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