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Last Updated: June 13, 2026

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How to add forces to physics (rigidbody) game objects in The Scene panel, where you will visually construct your game scenes. Part of the The Hierarchy, an alphabetically ordered hierarchy of the game objects in your scene. Part of the How to communicate between scripts and components in What is a game object and how does it work? Part of the How to detect the player inside a trigger zone by using a trigger collider in
How to pause part of a script whilst you wait for instructions to complete, using a yield in Launch a box at a target using the see-saw, can you figure it out? Part of the What are components? the building blocks of design in How to make a game object use Physics and therefore have mass and gravity, by adding the Rigidbody component in
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