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New version of the original "platformer" with added sky gradient, smooth color interpolation and tileset animation. Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a Demonstrating texture pack swapping and world navigation. Demonstrates use case of new per-tile palette feature introduced in release 2.13. A layer is used to select which palette is applied ... This update adds acceleration and control while in air, that gives much more interesting gameplay. It also adds more collision ... A new series where I try to create a faster tile-based screen redraw engine like the Ultima series. This is intended to be primarily a ...
Second work in progress diary. Actor management has been implemented, as well as three actors: the player itself -previously it ... Disclaimer: This is intended for people who aren't entirely sure what a "
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Tilengine -- Retro Game Development Framework
Tilengine Now Open Source -- 16Bit Style Rendering Framework
Hands-On With the Tilengine 2D Game Engine
PyTilengine Tutorial Introduction
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Last Updated: June 12, 2026
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