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TextureMind Framework - C++ / Vulkan - Bitmap Text Rendering
Kohi #073: UTF-8 and Text Rendering Part 1, Bitmap Fonts (Vulkan Game Engine Series)
TextureMind Framework - C++ / Vulkan - GUI - Complex TextBox
TextureMind Framework - C++ / Vulkan - Simple GUI (Step 1)
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Last Updated: June 18, 2026
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In this video you can see my latest effort to implement The video shows the very first version of the material system and mesh I've been working away on integrating a text layout engine and getting The 3D object is imported with AssImp library from Collada (.dae) format into my 3D Mesh format. The material is converted into ... The video shows a 3D model imported with AssImp library. The part for importing materials and textures is still work in progress. The assets showed in this video were downloaded from: ...
The scene has been imported with AssImp library and This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ... TextureMind Framework - C++ / Vulkan - Skinned mesh Continuing from the last video, writeable textures are implemented. Kohi : Writeable textures ( In this video, I go through most of the concepts required to In this video we make texture maps play a bigger role in the
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