Key Details

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Developments

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Final Thoughts

For 2026, Texgraph Gold Cube remains one of the most talked-about profiles.

Background on Texgraph Gold Cube

Experimenting creating normal maps with noise patterns. Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ... Implemented file watch feature to hot load edited shaders. Added multiple node selection functionality, can select and delete multiple nodes at once. Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... In the early stages of The GoldCube, the team took months of carefully design and tweaking before it arrived at its final design.

Creation/Connection/Disconnection - Undo & Redo Test. Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Tips for Texturing Gold. Join ZugZug Classes for easy and fun learnings

Video Highlights & Reports

Below is a handpicked selection of video coverage regarding Texgraph Gold Cube.

TexGraph | Gold Cube

TexGraph | Gold Cube

1,556 views • Live Report

Just enjoying the PBR viewer.

TexGraph | New Cube Preview

TexGraph | New Cube Preview

204 views • Live Report

Added a 3D preview with a rounded

TexGraph | Experiments Noises & Normals

TexGraph | Experiments Noises & Normals

423 views • Live Report

Experimenting creating normal maps with noise patterns.

Testing Out The Gold Cube

Testing Out The Gold Cube

2,753 views • Live Report

Testing out my new

Expert Insights

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Last Updated: June 15, 2026

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