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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Cloth simulation with sphere/ground collision detection (string-damper model) Rigid Body Simulation Using Volume Based Collision Detection What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic ... Billiard simulation (Multi-particle collision detection and collision response)
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Last Updated: June 12, 2026
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String Simulation with Colission Detect
Building Collision Simulations: An Introduction to Computer Graphics
Writing a Physics Engine from scratch - collision detection optimization
How 2D Game Collision Works (Separating Axis Theorem)
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