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Last Updated: June 12, 2026
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Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? How to use the func_water_analog function to make water I have covered this before, hidden away in map making part 2, but it's worth a func_areaportal and hint / skip textures explained in this The commands: r_lod 0; r_rootlod -10; If you place the commands on separate lines in your autoexec.cfg file you won't need to ... The change from info_target to info_teleport_destination really doesn't matter in the slightest, though as somebody once pointed ...
If you feel like an advanced mapper, and want to be part of mapping projects
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Source SDK tutorial-Freely moving objects
Source SDK Moving Crane (Test) + Basic Instructions in Description
Source SDK - Moveable Trains (func_tanktrain)
Source SDK in 45 seconds - Making objects have physics
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