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Source SDK: Dynamic Storm Test
Source SDK: Dynamic Storms Test, Version 2
Source - Dynamic Precipitation Test
Source SDK: Thunder Storm Test
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Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the In this tutorial I teach you how to use a env_projectedtexture. Small idea, quick build, nice effect no? Prefab available here: Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ... This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.
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Last Updated: June 14, 2026
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