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Source SDK: Dynamic Storm Test

Source SDK: Dynamic Storm Test

14,964 views • Live Report

Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the

Source SDK: Dynamic Storms Test, Version 2

Source SDK: Dynamic Storms Test, Version 2

2,026 views • Live Report

Version two. This time I've incorporated two soundscapes that adjust the volume of the

Source - Dynamic Precipitation Test

Source - Dynamic Precipitation Test

355 views • Live Report

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Source SDK: Thunder Storm Test

Source SDK: Thunder Storm Test

4,053 views • Live Report

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Dunno what I'll do with this but it's damn awesome. For anyone wondering how I did it: 1. A logic_timer will trigger the Version two. This time I've incorporated two soundscapes that adjust the volume of the In this tutorial I teach you how to use a env_projectedtexture. Small idea, quick build, nice effect no? Prefab available here: Snow and rain can make your levels look far more uninviting and depressing. So here's how to add it in! You could probably type ... This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

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Last Updated: June 14, 2026

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