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SDK Source Tutorial: Make Physics object
Source SDK in 45 seconds - Making objects have physics
Parenting objects together in the Source SDK
Source SDK Tutorial - Spinning Objects
Overview of Sdk Source Tutorial Make Physics Object

Want a house to fall down? Boulders to come cascading down a mountain? How about a castle wall to be smashed into bricks? I explain all the derivations necessary to understand the basics of 3D rigid body Blue sphere = Entity position on the client Red sphere = Entity position on the server Green sphere = Using a collision manifold to resolve collisions in preparation for body rotation and broad phase collision step.
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Last Updated: June 12, 2026
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