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Overview of Rive 101 Timeline

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ... Align tools allow us to align and distribute objects on the stage. Lists allow you to use View Model Instances as elements within Layouts. In this section, we'll look at creating animations using the
State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. When you transform objects, their children inherit the same transformations. The location where these transformations happen ... Artboards are the foundation of your compositions across both design and animate mode. They act as the root of every hierarchy ...
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Rive 101 - Timeline
Rive 101 - 4.1 Timeline
Rive 101 - Single Animation States
Rive 101 - Build a simple button
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Last Updated: June 13, 2026
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