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  • Full Guide
  • Summary
  • Recent Updates
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  • Background on Rive 101 Motion Paths
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Full Guide

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Last Updated: June 15, 2026

Summary

For 2026, Rive 101 Motion Paths remains one of the most talked-about profiles.

Recent Updates

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Important Facts

Explore the primary sources for Rive 101 Motion Paths.

Background on Rive 101 Motion Paths

This video walks you through animating a bouncing ball in In this video we'll quickly discuss how to animate vertex points and handles. In this section, we'll look at creating animations using the This simple example will get you used to animating with Text Modifiers. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...

Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine.

Video Highlights & Reports

Below is a handpicked selection of video coverage regarding Rive 101 Motion Paths.

Rive 101 - Motion Paths

Rive 101 - Motion Paths

5,339 views • Live Report

Motion Paths

Rive 101 - 4.3 Motion Path

Rive 101 - 4.3 Motion Path

24,623 views • Live Report

In this video, we'll talk about

Rive 101 - 6.13 Follow Path Constraint

Rive 101 - 6.13 Follow Path Constraint

22,197 views • Live Report

The Follow

Rive 101 - Bouncing Ball Animation Exercise

Rive 101 - Bouncing Ball Animation Exercise

5,299 views • Live Report

This video walks you through animating a bouncing ball in

Disclaimer:
Rive 101 - Motion Paths

Rive 101 - Motion Paths

Motion Paths

⏱️ 2:03 · 👁️ 5.339 views · By Editor
Rive 101 - 4.3 Motion Path

Rive 101 - 4.3 Motion Path

In this video, we'll talk about

⏱️ 2:54 · 👁️ 24.623 views · By Editor
Rive 101 - 6.13 Follow Path Constraint

Rive 101 - 6.13 Follow Path Constraint

The Follow

⏱️ 5:24 · 👁️ 22.197 views · By Editor
Rive 101 - Bouncing Ball Animation Exercise

Rive 101 - Bouncing Ball Animation Exercise

This video walks you through animating a bouncing ball in

⏱️ 6:23 · 👁️ 5.299 views · By Editor
Rive 101 - Animating Path Vertices

Rive 101 - Animating Path Vertices

In this video we'll quickly discuss how to animate vertex points and handles.

⏱️ 2:26 · 👁️ 5.682 views · By Editor
Rive 101 - 4.0 Animating in Rive Intro

Rive 101 - 4.0 Animating in Rive Intro

In this section, we'll look at creating animations using the

⏱️ 1:05 · 👁️ 27.823 views · By Editor
Rive 101 - Shapes and Paths

Rive 101 - Shapes and Paths

Rive

⏱️ 3:27 · 👁️ 9.517 views · By Editor
Rive 101 - Path Direction and Fill Rules

Rive 101 - Path Direction and Fill Rules

Today we discuss the direction of

⏱️ 7:06 · 👁️ 7.767 views · By Editor
Rive 101 - Animation Exercise Pendulum

Rive 101 - Animation Exercise Pendulum

This simple example will get you used to animating with Text Modifiers.

⏱️ 8:49 · 👁️ 4.496 views · By Editor
Rive 101 - Keyframes

Rive 101 - Keyframes

Adding Keys to the Timeline allows you to create

⏱️ 4:59 · 👁️ 5.133 views · By Editor
Rive 101 - Build a simple button

Rive 101 - Build a simple button

In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and click.

⏱️ 7:47 · 👁️ 11.394 views · By Editor
Rive 101 - Single Animation States

Rive 101 - Single Animation States

States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...

⏱️ 1:03 · 👁️ 7.017 views · By Editor
Rive 101 - Listeners

Rive 101 - Listeners

Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine.

⏱️ 3:25 · 👁️ 6.892 views · By Editor
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