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Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ... Paper Abstract: The real-time computation of high-quality This video demonstrates our shadow caster culling algorithm for This video is part of an online course, Interactive 3D Graphics. the course here: Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Jean-François St-Amour, Eric Paquette, and Pierre Poulin.

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Last Updated: June 16, 2026
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