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It's a "work in progress". I don't plan to re-create Various scenes displayed in ZDoom, slowed do so you can see how the software In case you missed it while slaying demons, we've added i got the sector (ground) ground tessellation working with an ear-clipping algorithm. every little step needed to be debugged and ... Showing different levels.. Added sprites and skybox. Also tons of minor improviments. Snip taken from ""The Early Days of id Software: Programming Principles" by John Romero (Strange Loop 2022)" Original video: ...
On my GTX 670 it runs pretty damn smooth.....and crashed at the end. oh well, it's beta.
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Last Updated: June 18, 2026
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render doom in jme
Rendering frames from Doom
ZDoom rendering piece-by-piece
Doom engine - Limited but still 3D
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