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Last Updated: June 7, 2026

Introduction of Real Time Rendering Assignment Reflection Normal Maps

A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, Refraction, the Fresnel Effect, ... CS7GV3 RealTime Rendering Final Assignment Reflective Shadow Maps Normal Mapping Using OpenGL. Real Time Rendering Assignment! Shaders showing reflectance, refraction (with chromatic dispersion), and XNA demo of HLSL shaders implementing Phong illumination model with point lights, spotlights and tangent space Real Time Rendering Final Implementation- Caustics Mapping Demo

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Realtime Rendering Assignment3

Realtime Rendering Assignment3

10 views • Live Report

Implemented

Real-Time Rendering: Transmission, Reflection + Normal Mapping

Real-Time Rendering: Transmission, Reflection + Normal Mapping

106 views • Live Report

A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, Refraction, the Fresnel Effect, ...

Real-time Rendering - Normal Maps

Real-time Rendering - Normal Maps

30 views • Live Report

This video demonstrates the implementation of

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