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Last Updated: June 7, 2026
Introduction of Real Time Rendering Assignment Reflection Normal Maps

A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, Refraction, the Fresnel Effect, ... CS7GV3 RealTime Rendering Final Assignment Reflective Shadow Maps Normal Mapping Using OpenGL. Real Time Rendering Assignment! Shaders showing reflectance, refraction (with chromatic dispersion), and XNA demo of HLSL shaders implementing Phong illumination model with point lights, spotlights and tangent space Real Time Rendering Final Implementation- Caustics Mapping Demo
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Real-time rendering assignment: reflection/normal maps
Realtime Rendering Assignment3
Real-Time Rendering: Transmission, Reflection + Normal Mapping
Real-time Rendering - Normal Maps
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