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We begin things off starting by fixing and discovering many bugs in the engine. Afterwards we make the general test area where ... I begin explaining how I'm using the model view controller pattern in my game engine then we get the basic component ... This is the start of my official development log! Today we're looking at a very early version of Wishlist Ruptured on Steam: Since the first video I have made ... Originally we envisioned PSYCHOTA as a top-down 2D adventure inspired by games like Hyper Light Drifter, Signalis and ... Second video of the series where I independently develop my first 3D game in Godot: Hands On Goblins (HOG). It corresponds to ...
What's in a game? Or, at least what's in this one? Today we're goin' over the basic functions of Ohmfront's gameplay and controls! Working on implementing a GOAP based dynamic combat system for a survival RPG game I'm currently solo developing in Unity. Ever wanted to date your favourite Spyro character? Well, now you can with the Spyro dating sim! A Hello World! Welcome to the start of my indie gamedev journey. In this video, I'm taking my very first steps into game ...
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Last Updated: June 14, 2026
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Project Takedown Devlog 1 - Prototype testbed
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Project Takedown Devlog 28 - Component interactions
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