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Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a Writing code that is flexible and receptive to change can be a challenge, but these tips can help you improve your codebase, ... Next one will be SENSATIONAL! Design is inspired by 'A Simple Entity Component Learn the fundamentals of how to make online multiplayer As the new series of AI 101 continues I take a look at behaviour trees - arguably the dominant AI technique in AAA Heya Pals! In this video, we continue on from the previous

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How NES Games Use State Machines For Everything

How NES Games Use State Machines For Everything

118,217 views • Live Report

Learn how NES

An introduction to finite state machines and the state pattern for game development

An introduction to finite state machines and the state pattern for game development

120,458 views • Live Report

In this video, we'll discuss finite

State Machines - How to engineer better software

State Machines - How to engineer better software

72,573 views • Live Report

Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a

Code Class - Build your own State Machines!

Code Class - Build your own State Machines!

96,391 views • Live Report

Heya Pals! This video we discuss building

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Last Updated: June 10, 2026

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