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Last Updated: June 17, 2026
Introduction on Procedural Planet Rendering Test

This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ... My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Same as the first video, although I am messing around with colors. Experimenting with overhanging terrain features on my quadtree based Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... This is a process of loading a previously generated tweaked some of the cloud settings and did this orbiting shot Blender 3.1.2: Music: Stellardrone ... Need more projects with source code????? Then ..... *Real-time Very quick and easy way to populate a system with some
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Java - Procedural Planet Rendering Demo
Procedural planet renderer: First water tests
Real-Time Procedural Planet Rendering
Procedural Planet Rendering Test
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