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The GJK Algorithm apart from telling whether two convex shapes are colliding, can also tell the closest distance between them. Build Pong in 2 hours - free PDF mini-course Get hands-on with Odin + raylib. Build a complete game from scratch. This video explains the separating axis theorem and Demonstrating the difference between Discrete Collision Detection and CCD for triangles implemented in my particle- and constraint-based I recently added Separating Axis Theorem to my game

In this video we go over the different ways you can implement Theory Video: In this video I go over implementing the three phases for

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Last Updated: June 16, 2026

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Physics Engine Update: Continuous Collision Detection

Physics Engine Update: Continuous Collision Detection

244 views • Live Report

The GJK Algorithm apart from telling whether two convex shapes are colliding, can also tell the closest distance between them.

Continuous Collision Detection (Swept AABB) - No More Tunneling

Continuous Collision Detection (Swept AABB) - No More Tunneling

1,891 views • Live Report

Build Pong in 2 hours - free PDF mini-course Get hands-on with Odin + raylib. Build a complete game from scratch.

Collision Detection Without Physics — Phaser 4

Collision Detection Without Physics — Phaser 4

311 views • Live Report

In this video, we'll

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