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Background of Physics Engine Sphere Collisions

I recently added Separating Axis Theorem to my game This was my Junior year project at DigiPen Institute of Technology. Simple Short demo BadEngine - my small game engine, combining a rendering and This was originally uploaded to reddit by /u/Mr_okushama. This is a demonstration of elastic and perfectly inelastic but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon!
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Last Updated: June 13, 2026
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Physics engine - Sphere collisions
How 2D Game Collision Works (Separating Axis Theorem)
A 3D Physics Engine From Scratch Using OpenGL and C++ (Step-by-Step)
Collision Detection Part 4: Static Sphere with Plane and Polygon
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