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This week I added support for multiple materials as well as added PBR shaders and a skybox. Still lots of work to be done there. Try CodeCrafters for free today: Here it is - the breakdown of my rigid body ... Join The Discord Server — If you like the video and want to see more, please give it a thumbs up ... In this video, Amiel will run you through what PBR textures are in a nutshell. Topics include what texture maps are, figuring out ... Alternate version without water: This week I started implementing shape matching in my In this video I will show you the basics of PBR and how to implement it into your 3D renderer. *Discord Server* ...
Post apocalyptic voxel game dev log procedurel weapon test Release mode + capsule colliders was 67x faster than Redirecting my focus from 2D simulation to 3D simulation. Here is a multithreaded 3D simulation using the linear kernel and FLIP ...
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Last Updated: June 14, 2026
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Physically Based Rendering | Voxel Physics Devlog #5
PBR Rendering - Voxel Game Dev Short
My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]
DX12 Devlog #5 - Physically Based Rendering Test
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![My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]](https://ytimg.googleusercontent.com/vi/R9bror0oqR0/mqdefault.jpg)
