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Support the stream: In this stream, we'll add some new features to the Github: Chapters: 0:00 Verlet Integration 0:20 Static Support the stream: In this stream, we'll build an initial implementation for a Hey everyone! This week was a bit of housekeeping and easing into loading in and creating more complex shapes and meshes... Ayy welcome back. After a lot of debugging I'm back to the Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made
Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using
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Last Updated: June 16, 2026
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