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talking about the different ways mappers hitsound and how they assist generalizing everything through a low-commitment introduction to explaining history and practical application for a common type of my thoughts on how i would emphasise certain objects with NOTE: This title is a reference to Rafis' video on this In this video I discuss ideas for how to create contrast between jump patterns without spamming the same high spacing triangle ...
explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again. In this tutorial, I teach you how to obtain your own definition of
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Last Updated: June 6, 2026
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osu!mapping: basic rhythm
osu!mapping: basic spacing
How Ranked Mappers Choose Rhythm and Patterns (A Mapping Breakdown) | osu! Mapping
osu!mapping: hitsounding & rhythm choice
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