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Last Updated: June 16, 2026
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Ported Daniel Shiffman's implementation of Craig Reynold's Boids program into Cube size varies with amplitude. Achieved with Max MSP and Programming Assignment of Creative Technology, Universiteit Twente. by: Adrian Alpin & Ina Schicke Including: Reflection and Refraction GLSL fresnel equation for a little experiment: a work in progress tool for projection mapping. my first time coding in C++, thanks to This example uses a fragment which shifts each pixel using Perlin noise. The resulted effect will be liquid-like waving of the input ...
class with Charlie Whitney at Parsons Design and Technology 2013 Most TF bugs look terrible but this one looks very beautiful. Occurred while writing and testing a quaternion class. Just a simple proof-of-concept for my development environment in porting a particle system over to the iPhone using
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