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With most of the code written, time for testing continuous collision detection for surface collisions in The default settings are not really appropriate to be able to create knots. Here we will increase the amount of substeps from 1 to 4, ... Performance comparison of ObiCloth 3.2 and 3.3. Both scenes use a fixed timestep of 0.02. Took a short break from the compute-based backend. This is work-in-progress for Another video showing 5.3's decimation feature, this time showing path frames as red spheres. You can get 3000 static colliders colliding against a piece of cloth. Visit our website and community forum here: ...

Vorticity based foam generation. Ask anything or by our assets here: http:// Integrating rope with regular Unity joints trough pin Oriented particle physics for Unity, exceptional performance. See the Asset Store page: ...

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Last Updated: June 13, 2026

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Obi Tutorial - Bend constraints

Obi Tutorial - Bend constraints

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Ask anything or buy our assets here: http://

Obi Fluid - conformation constraints

Obi Fluid - conformation constraints

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We implemented the paper "Conformation

Soft Body Bend Constraints

Soft Body Bend Constraints

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Obi Rope - Rope Around-like physics

Obi Rope - Rope Around-like physics

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