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OBB Collision
How 2D Game Collision Works (Separating Axis Theorem)
AABB VS OBB
OBB vs OBB collision
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For 2026, Obb Collision remains one of the most talked-about profiles.
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Last Updated: June 15, 2026
Background of Obb Collision

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing ... I was enlighten this morning when I was reading through Christer Ericson's book "Real Time I describe and visualize the Separating Axis Theorem, and how to use it to detect and resolve An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ... Changed the way the bounding boxes are rendered it also displays the before and after box-resizing (red ones)
At last! after 4 years of trying, I finally achieved Quick video showing AABB (Axis Aligned Bounding Box) and A C++/OpenGL 4.1 test of my spherical coordinates trackball camera + oriented bounding box
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