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Because sometimes you just need some simple shiny stuff! The chrome metallic "look" for logos will always be an integral part of ... Texturing is an art form that takes a lot of time, artistic skill and a good eye for what's needed to make a great looking scene. When you need a good looking ocean simulation, Mayas Ocean Shader. This Lambert style shaders are the most basic of all Mayas shaders. Basically, a lambert shader is like using paint to color a wall. Imagine a high speed car chase and news helicopter flying through the city as it captures the scene for all the viewers at home ... Standard 2D images are awesome for creating background mattes for scenes and it's important to know a few things to make them ...
Part of every great showreel usually includes some cool wireframe effects that show off the models or scene in a primitive state. So, you need some gooey blob like stuff for a special scene. Then you should the Blobby Surface particle type in Let's make some stuff collide and react with the Active and Passive Rigid Body method. This is a simple A directional light is like the Sun. There's a few things you should really know about using a directional light and how to fine tune ... Without texture life would be very boring visually speaking. A rock should look and feel like a rock. So, in this
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Maya Software Render Tutorial by Stuart Christensen
Maya 2011/2012 Global Illumination Render Basics Tutorial by Stuart Christensen
Maya Metallic Chrome Shader Tutorial by Stuart Christensen
Maya 2011Basic Depth of Field Tutorial by Stuart Christensen
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Last Updated: June 12, 2026
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