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Last Updated: June 7, 2026
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Making a Platformer With Java: Part 2 - Using JFrames and Double-Buffering
Java 2D Plateformer #2 : Loading a Level
Make a Platformer in GameMaker! Part 2 (Double Jumping, Variable Jump Height, Input Buffering)
Java Game Programming Tutorial 2: Graphics and Double Buffering
Background on Making A Platformer With Java Part 2 Using Jframes And Double Buffering

We load in a level for our player object to interact with. If I explained anything unclearly, feel free to yell at me in the comments and I'd be happy to explain it better. We add in the basic movement for our 2D plateformer. Also for some reason I keep saying sigma when talking about signum... In this episode we will start drawing some stuff onto the screen, also some basic falling movement for the character. Visit Web Page for further information about Applets and download the source code.
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